Hey I don't know if you ever plan to update this but if you do there is a bug that makes you need to restart your game. The purple parrot randomly on the four-feather level during the "you can jump after swings part" will stop hovering after you switch bodies. Great game though
By far my favourite of the gamejam, im a big fan of 3d platformers so no suprises there. The characters and environments are so charming despite the limitations and swinging around feels very satisfying. Hope you guys can work out the goofs if you decide to make it a full game, its quite janky at times, but that's okay with a gamejam!! The core concept is brilliant and ill be looking out for a future release of this.
Tether'n'Feather is definitely impressive for something made in 48 hours. From the painted looking world and tricky level layouts to the swinging physics and general movements, it all felt very well designed. The two birds looked good, too. I wound up stumped on a level, but this was otherwise a good time.
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about fine programming is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Domestika's famous motto, "Anyone can program" But I realize, only now do I truly understand what they meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now programming at Parroteam's, who are, in this critic's opinion, nothing less than the finest ggame designers in this GameJam. I will be returning to itch.io soon, hungry for more.
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Hey I don't know if you ever plan to update this but if you do there is a bug that makes you need to restart your game. The purple parrot randomly on the four-feather level during the "you can jump after swings part" will stop hovering after you switch bodies. Great game though
Love the game And the art style.
it dose not work i am on windows 10
me too
This game is just great! Please make a full version of it
By far my favourite of the gamejam, im a big fan of 3d platformers so no suprises there. The characters and environments are so charming despite the limitations and swinging around feels very satisfying. Hope you guys can work out the goofs if you decide to make it a full game, its quite janky at times, but that's okay with a gamejam!! The core concept is brilliant and ill be looking out for a future release of this.
Tether'n'Feather is definitely impressive for something made in 48 hours. From the painted looking world and tricky level layouts to the swinging physics and general movements, it all felt very well designed. The two birds looked good, too. I wound up stumped on a level, but this was otherwise a good time.
Good job, devs.looks cool. Keep it up
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about fine programming is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Domestika's famous motto, "Anyone can program" But I realize, only now do I truly understand what they meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now programming at Parroteam's, who are, in this critic's opinion, nothing less than the finest ggame designers in this GameJam. I will be returning to itch.io soon, hungry for more.
This comment, is art
thanks, I must however confess that it is the final monologue ffrom Ratatouillle. I just adapted it a little bit.
I noticed no worries, art is derivative anyway
Oh shoot, sorry. I see you're a person of culture as well, my bad.